Tetris système de design.

Tetris système de design — Design inspiré du jeu de blocs classique avec des couleurs ludiques, des polices d'affichage en gras et des mises en page compactes et dynamiques.

Voyez-le en contexte

Les mêmes tokens de design appliqués à différents types d’artefacts — un site web, une application, une diapositive, une affiche. Des maquettes originales réhabillées avec ce système, et non des captures d’écran.

Site web
Diapositives
Application
Affiche

Tokens de design

56 tokens conformes au contrat de tokens d’Open Design — les mêmes valeurs structurées de palette, de typographie, d’espacement et de mouvement que votre agent lit pour thématiser n’importe quel artefact.

Surface

  • --bg #050816
  • --surface #10162a
  • --surface-warm #17203a

Texte

  • --fg #f8fafc
  • --fg-2 #cbd5e1
  • --muted #94a3b8
  • --meta #00f0f0

Bordure

  • --border #26324f
  • --border-soft #1c2740

Accent

  • --accent #00f0f0
  • --accent-on #061018
  • --accent-hover color-mix(in oklab, var(--accent), black 8%)
  • --accent-active color-mix(in oklab, var(--accent), black 14%)

Sémantique

  • --success #00f000
  • --warn #f0f000
  • --danger #f00000

Typographie

  • --font-display "Press Start 2P", "Arial Black", system-ui, sans-serif
  • --font-body "Inter", system-ui, sans-serif
  • --font-mono "Press Start 2P", ui-monospace, monospace

Échelle typographique

  • --text-xs 10px
  • --text-sm 12px
  • --text-base 14px
  • --text-lg 16px
  • --text-xl 20px
  • --text-2xl 28px
  • --text-3xl 40px
  • --text-4xl 56px
  • --leading-body 1.6
  • --leading-tight 1.1
  • --tracking-display 0

Espacement

  • --space-1 4px
  • --space-2 8px
  • --space-3 12px
  • --space-4 16px
  • --space-5 20px
  • --space-6 24px
  • --space-8 32px
  • --space-12 48px
  • --section-y-desktop 80px
  • --section-y-tablet 60px
  • --section-y-phone 44px

Rayon

  • --radius-sm 0px
  • --radius-md 0px
  • --radius-lg 4px
  • --radius-pill 9999px

Élévation

  • --elev-flat none
  • --elev-ring 0 0 0 1px var(--border)
  • --elev-raised 0 18px 0 rgba(0, 0, 0, 0.32)

Focus

  • --focus-ring 0 0 0 4px rgba(0, 240, 240, 0.32)

Mouvement

  • --motion-fast 80ms
  • --motion-base 140ms
  • --ease-standard steps(2, end)

Mise en page

  • --container-max 1100px
  • --container-gutter-desktop 32px
  • --container-gutter-tablet 24px
  • --container-gutter-phone 16px

Design System Inspired by Tetris

Category: Themed & Unique Classic block-game inspired design with playful colors, bold display fonts, and compact, high-energy layouts.

1. Visual Theme & Atmosphere

Classic block-game inspired design with playful colors, bold display fonts, and compact, high-energy layouts.

  • Visual style: high-contrast, playful, premium
  • Color stance: primary, secondary, success, warning, danger, info
  • Design intent: Keep outputs recognizable to this style family while preserving usability and readability.

2. Color

  • Primary: #1C202B — Token from style foundations.

  • Secondary: #7107E7 — Token from style foundations.

  • Success: #16A34A — Token from style foundations.

  • Warning: #D97706 — Token from style foundations.

  • Danger: #DC2626 — Token from style foundations.

  • Surface: #DFE7FF — Token from style foundations.

  • Text: #1C398E — Token from style foundations.

  • Neutral: #DFE7FF — Derived from the surface token for official format compatibility.

  • Favor Primary (#1C202B) for CTA emphasis.

  • Use Surface (#DFE7FF) for large backgrounds and cards.

  • Keep body copy on Text (#1C398E) for legibility.

3. Typography

  • Scale: desktop-first expressive scale
  • Families: primary=Bangers, display=Bangers, mono=JetBrains Mono
  • Weights: 100, 200, 300, 400, 500, 600, 700, 800, 900
  • Headings should carry the style personality; body text should optimize scanability and contrast.

4. Spacing & Grid

  • Spacing scale: compact density mode
  • Keep vertical rhythm consistent across sections and components.
  • Align columns and modules to a predictable grid; avoid ad-hoc offsets.

5. Layout & Composition

  • Prefer clear content blocks with consistent internal padding.
  • Keep hierarchy obvious: headline → support text → primary action.
  • Use whitespace to separate concerns before adding borders or shadows.

6. Components

  • Buttons: primary action uses #1C202B; secondary actions stay neutral.
  • Inputs: strong focus-visible states, clear labels, and predictable error messaging.
  • Cards/sections: use consistent radii, spacing, and elevation strategy across the page.

7. Motion & Interaction

  • Use subtle transitions that emphasize Primary (#1C202B) as the interaction signal.
  • Default to short, purposeful transitions (150–250ms) with stable easing.
  • Ensure hover, focus-visible, active, disabled, and loading states are explicit.

8. Voice & Brand

  • Tone should reflect the visual style: concise, confident, and product-specific.
  • Keep microcopy action-oriented and avoid generic filler language.
  • Preserve the style identity in headlines while keeping UI labels literal and clear.

9. Anti-patterns

  • Do not introduce off-palette colors when an existing token can solve the problem.
  • Do not flatten hierarchy by using the same type size/weight for all text.
  • Do not add decorative effects that reduce readability or accessibility.
  • Do not mix unrelated visual metaphors in the same interface.
Mode
design-system
Scène
design
Surface
web
ID du manifest
design-system-tetris

Tags

  • design-system
  • first-party
  • design
  • themed-unique