Tetris Designsystem.

Tetris Designsystem — Vom klassischen Blockspiel inspiriertes Design mit verspielten Farben, fetten Display-Schriften und kompakten, energiegeladenen Layouts.

Im Kontext ansehen

Dieselben Design-Tokens, angewendet auf verschiedene Artefaktarten – eine Website, eine App, eine Folie, ein Poster. Originale Mockups, neu mit diesem System gestaltet, keine Screenshots.

Website
Folien
App
Poster

Design-Tokens

56 Tokens, die dem Open Design Token-Vertrag entsprechen – dieselben strukturierten Werte für Palette, Typografie, Abstände und Motion, die dein Agent liest, um jedes Artefakt zu gestalten.

Oberfläche

  • --bg #050816
  • --surface #10162a
  • --surface-warm #17203a

Text

  • --fg #f8fafc
  • --fg-2 #cbd5e1
  • --muted #94a3b8
  • --meta #00f0f0

Rahmen

  • --border #26324f
  • --border-soft #1c2740

Akzent

  • --accent #00f0f0
  • --accent-on #061018
  • --accent-hover color-mix(in oklab, var(--accent), black 8%)
  • --accent-active color-mix(in oklab, var(--accent), black 14%)

Semantisch

  • --success #00f000
  • --warn #f0f000
  • --danger #f00000

Typografie

  • --font-display "Press Start 2P", "Arial Black", system-ui, sans-serif
  • --font-body "Inter", system-ui, sans-serif
  • --font-mono "Press Start 2P", ui-monospace, monospace

Typografie-Skala

  • --text-xs 10px
  • --text-sm 12px
  • --text-base 14px
  • --text-lg 16px
  • --text-xl 20px
  • --text-2xl 28px
  • --text-3xl 40px
  • --text-4xl 56px
  • --leading-body 1.6
  • --leading-tight 1.1
  • --tracking-display 0

Abstände

  • --space-1 4px
  • --space-2 8px
  • --space-3 12px
  • --space-4 16px
  • --space-5 20px
  • --space-6 24px
  • --space-8 32px
  • --space-12 48px
  • --section-y-desktop 80px
  • --section-y-tablet 60px
  • --section-y-phone 44px

Radius

  • --radius-sm 0px
  • --radius-md 0px
  • --radius-lg 4px
  • --radius-pill 9999px

Elevation

  • --elev-flat none
  • --elev-ring 0 0 0 1px var(--border)
  • --elev-raised 0 18px 0 rgba(0, 0, 0, 0.32)

Fokus

  • --focus-ring 0 0 0 4px rgba(0, 240, 240, 0.32)

Motion

  • --motion-fast 80ms
  • --motion-base 140ms
  • --ease-standard steps(2, end)

Layout

  • --container-max 1100px
  • --container-gutter-desktop 32px
  • --container-gutter-tablet 24px
  • --container-gutter-phone 16px

Design System Inspired by Tetris

Category: Themed & Unique Classic block-game inspired design with playful colors, bold display fonts, and compact, high-energy layouts.

1. Visual Theme & Atmosphere

Classic block-game inspired design with playful colors, bold display fonts, and compact, high-energy layouts.

  • Visual style: high-contrast, playful, premium
  • Color stance: primary, secondary, success, warning, danger, info
  • Design intent: Keep outputs recognizable to this style family while preserving usability and readability.

2. Color

  • Primary: #1C202B — Token from style foundations.

  • Secondary: #7107E7 — Token from style foundations.

  • Success: #16A34A — Token from style foundations.

  • Warning: #D97706 — Token from style foundations.

  • Danger: #DC2626 — Token from style foundations.

  • Surface: #DFE7FF — Token from style foundations.

  • Text: #1C398E — Token from style foundations.

  • Neutral: #DFE7FF — Derived from the surface token for official format compatibility.

  • Favor Primary (#1C202B) for CTA emphasis.

  • Use Surface (#DFE7FF) for large backgrounds and cards.

  • Keep body copy on Text (#1C398E) for legibility.

3. Typography

  • Scale: desktop-first expressive scale
  • Families: primary=Bangers, display=Bangers, mono=JetBrains Mono
  • Weights: 100, 200, 300, 400, 500, 600, 700, 800, 900
  • Headings should carry the style personality; body text should optimize scanability and contrast.

4. Spacing & Grid

  • Spacing scale: compact density mode
  • Keep vertical rhythm consistent across sections and components.
  • Align columns and modules to a predictable grid; avoid ad-hoc offsets.

5. Layout & Composition

  • Prefer clear content blocks with consistent internal padding.
  • Keep hierarchy obvious: headline → support text → primary action.
  • Use whitespace to separate concerns before adding borders or shadows.

6. Components

  • Buttons: primary action uses #1C202B; secondary actions stay neutral.
  • Inputs: strong focus-visible states, clear labels, and predictable error messaging.
  • Cards/sections: use consistent radii, spacing, and elevation strategy across the page.

7. Motion & Interaction

  • Use subtle transitions that emphasize Primary (#1C202B) as the interaction signal.
  • Default to short, purposeful transitions (150–250ms) with stable easing.
  • Ensure hover, focus-visible, active, disabled, and loading states are explicit.

8. Voice & Brand

  • Tone should reflect the visual style: concise, confident, and product-specific.
  • Keep microcopy action-oriented and avoid generic filler language.
  • Preserve the style identity in headlines while keeping UI labels literal and clear.

9. Anti-patterns

  • Do not introduce off-palette colors when an existing token can solve the problem.
  • Do not flatten hierarchy by using the same type size/weight for all text.
  • Do not add decorative effects that reduce readability or accessibility.
  • Do not mix unrelated visual metaphors in the same interface.
Modus
design-system
Szene
design
Oberfläche
web
Manifest-ID
design-system-tetris

Tags

  • design-system
  • first-party
  • design
  • themed-unique