Pacman design system.
Pacman design system — Design inspirado em arcade retrô com fontes pixeladas, bordas pontilhadas, cores vibrantes de alto contraste e estética de jogos 8-bit.
Veja em contexto
Os mesmos design tokens aplicados a diferentes tipos de artefato — um site, um app, um slide, um pôster. Mockups originais retematizados com este sistema, não capturas de tela.
it
real.
Design tokens
56 tokens em conformidade com o contrato de tokens do Open Design — os mesmos valores estruturados de paleta, tipografia, espaçamento e movimento que seu agent lê para tematizar qualquer artefato.
Superfície
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--bg#050505 -
--surface#101014 -
--surface-warm#1f1b08
Texto
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--fg#fff7d6 -
--fg-2#f6e79c -
--muted#b9a85d -
--meta#ffcc00
Borda
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--border#2338ff -
--border-soft#17218a
Destaque
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--accent#ffcc00 -
--accent-on#050505 -
--accent-hovercolor-mix(in oklab, var(--accent), black 8%) -
--accent-activecolor-mix(in oklab, var(--accent), black 14%)
Semântico
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--success#00ff66 -
--warn#ff9900 -
--danger#ff3b3b
Tipografia
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--font-display"Press Start 2P", "Arial Black", system-ui, sans-serif -
--font-body"Inter", system-ui, sans-serif -
--font-mono"Press Start 2P", ui-monospace, monospace
Escala tipográfica
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--text-xs10px -
--text-sm12px -
--text-base14px -
--text-lg16px -
--text-xl20px -
--text-2xl30px -
--text-3xl44px -
--text-4xl64px -
--leading-body1.6 -
--leading-tight1.08 -
--tracking-display0
Espaçamento
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--space-14px -
--space-28px -
--space-312px -
--space-416px -
--space-520px -
--space-624px -
--space-832px -
--space-1248px -
--section-y-desktop84px -
--section-y-tablet60px -
--section-y-phone44px
Raio
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--radius-sm10px -
--radius-md18px -
--radius-lg9999px -
--radius-pill9999px
Elevação
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--elev-flatnone -
--elev-ring0 0 0 1px var(--border) -
--elev-raised0 0 0 2px #2338ff, 0 22px 60px rgba(0, 0, 0, 0.46)
Foco
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--focus-ring0 0 0 4px rgba(255, 204, 0, 0.34)
Movimento
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--motion-fast90ms -
--motion-base160ms -
--ease-standardcubic-bezier(0.2, 0, 0, 1)
Layout
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--container-max1080px -
--container-gutter-desktop32px -
--container-gutter-tablet24px -
--container-gutter-phone16px
Design System Inspired by Pacman
Category: Themed & Unique Retro arcade-inspired design with pixel fonts, dotted borders, playful high-contrast colors, and 8-bit game aesthetics.
1. Visual Theme & Atmosphere
Retro arcade-inspired design with pixel fonts, dotted borders, playful high-contrast colors, and 8-bit game aesthetics.
- Visual style: high-contrast, playful, dotted borders
- Color stance: primary, secondary, success, warning, danger, info, surface/subtle layers
- Design intent: Keep outputs recognizable to this style family while preserving usability and readability.
2. Color
-
Primary:
#2A3FE5— Token from style foundations. -
Secondary:
#F4B9B0— Token from style foundations. -
Success:
#16A34A— Token from style foundations. -
Warning:
#D97706— Token from style foundations. -
Danger:
#DC2626— Token from style foundations. -
Surface:
#000000— Token from style foundations. -
Text:
#111827— Token from style foundations. -
Neutral:
#000000— Derived from the surface token for official format compatibility. -
Favor Primary (#2A3FE5) for CTA emphasis.
-
Use Surface (#000000) for large backgrounds and cards.
-
Keep body copy on Text (#111827) for legibility.
3. Typography
- Scale: desktop-first expressive scale
- Families: primary=Press Start 2P, display=Press Start 2P, mono=Space Mono
- Weights: 100, 200, 300, 400, 500, 600, 700, 800, 900
- Headings should carry the style personality; body text should optimize scanability and contrast.
4. Spacing & Grid
- Spacing scale: 8pt baseline grid
- Keep vertical rhythm consistent across sections and components.
- Align columns and modules to a predictable grid; avoid ad-hoc offsets.
5. Layout & Composition
- Prefer clear content blocks with consistent internal padding.
- Keep hierarchy obvious: headline → support text → primary action.
- Use whitespace to separate concerns before adding borders or shadows.
6. Components
- Buttons: primary action uses
#2A3FE5; secondary actions stay neutral. - Inputs: strong focus-visible states, clear labels, and predictable error messaging.
- Cards/sections: use consistent radii, spacing, and elevation strategy across the page.
7. Motion & Interaction
- Use subtle transitions that emphasize Primary (#2A3FE5) as the interaction signal.
- Default to short, purposeful transitions (150–250ms) with stable easing.
- Ensure hover, focus-visible, active, disabled, and loading states are explicit.
8. Voice & Brand
- Tone should reflect the visual style: concise, confident, and product-specific.
- Keep microcopy action-oriented and avoid generic filler language.
- Preserve the style identity in headlines while keeping UI labels literal and clear.
9. Anti-patterns
- Do not introduce off-palette colors when an existing token can solve the problem.
- Do not flatten hierarchy by using the same type size/weight for all text.
- Do not add decorative effects that reduce readability or accessibility.
- Do not mix unrelated visual metaphors in the same interface.
Tags
design-systemfirst-partydesignthemed-unique